In Core Keeper, you can pick from a huge number of tools. Which is the best?
Core Keeper is a fun game. Two parts Stardew Valley and one part Minecraft. Legend of Zelda: A Link to the Past and Diablo are also mixed in for good measure. As with most action-adventure games, players need to use the best tools to stay alive, and there are a lot of them to pick from. Which guns in Core Keeper are the best, and which ones aren’t worth the trouble to find or make?
An important part of the game is when the player has to use the Copper Sword or Slingshot. But after their first fight with a Caveling, most players will learn they are not at all ready for the dangers that lie ahead. This list has all the guns that can be used as the main weapon to give the player the best chance of survival.
Flintlock Musket

- Damage: 198-242
- Attacks Per Second: .05 (per second)
- Maximum Durability: 150
Several things led to this weapon being on the list. To begin, you can get the Flintlock Musket very early on in the game. This will help the player get better at shooting. This tool is also pretty strong for being so early in the game. It takes a little longer to reload than most long-range guns, but until something better comes along, the damage is enough.
Getting this tool is also pretty easy, which is another reason it made the list. While the Flintlock Musket can be bought, it can also be found as loot when enemies die.
Iron Sword

- Damage: 102-124
- Attacks Per Second: 2.5
- Maximum Durability: 350
The iron sword is often the first tool a player gets in a game. If a better one isn’t found in time, it’s usually used until then and then it’s sold or thrown away. It turns out that the iron sword is a great tool in Core Keeper. It is the tool that all other weapons are judged by.
There’s nothing special about this tool; it’s just an iron sword. But when they think back on Core Keeper, many players will learn that the Iron Sword was the weapon they used the most, second only to the Copper Sword. To make the Iron Sword, you need eight iron bars and one gold bar.
to craft the Iron Sword.
Larva Spike Club

- Damage: 112-136
- Attacks Per Second: 2.5
- Maximum Durability: 350
Things can get dangerous in games like Core Keeper when there are a lot of enemies around. The Larva Spike Club helps keep that from happening. This weapon can help a player get away and to safety even if they are trapped. The Larva Spike Club does this by giving the target a 50% chance to be knocked back.
You need 12 Iron Bars, 10 Larva Meat, and 10 Woodat the Hive Mother figure to make this item.The Larva Spike Club’s power to knock people back makes it one of the best melee weapons for controlling large groups of people.
Scarlet Sword

- Damage: 124-150
- Attacks Per Second: 2.5
- Maximum Durability: 350
It’s a lot easier to play Core Keeper once you have access to the red ore bars.A lot of people think that the Scarlet Armor pieces are the best in the game. Plus, the Scarlet Sword is one of the few fighting weapons that does more damage per hit than any other. It also lasts as long as the best weapons.
It’s 11% more likely to get a critical hit when you use the Scarlet Sword. A Scarlet Anvil with four iron bars and ten scarlet bars can be used to make this weapon.There is red ore in the grass walls in Azeos’ Wilderness.
Ritual Dagger

- Damage: 106-128
- Attacks Per Second: 3.3
- Maximum Durability: 350
On paper, the ceremonial dagger doesn’t look very interesting. Even though it doesn’t do a lot of damage per swing, players should remember that this is a fast attack tool. This weapon does 353–426 damage per second at 3.3 hits per second and 106–128 damage. There aren’t many guns that can do as much damage as this one.
It does a lot of damage and has a +2 Glow, so the player won’t be caught in the dark. Remember that Glow boosts stack. You can get the Ritual Dagger by beating Malugaz the Corrupted in the Forgotten Ruins. The best thing for players to do is to use the Blowpipe on Malugaz.
Fireball Staff

- Damage: 131-159
- Attacks Per Second: 1.0
- Maximum Durability: 250
Not only is this a great tool, but you can also get it pretty early on. As its name suggests, the Fireball Staff fires a big ball of fire that goes off when it hits something solid. This staff does a lot of damage for how fast it fires, and it’s great for fighting small, weak enemies like the larvae.
The Fireball Staff can be taken from a Caveling Shaman that has been killed. It doesn’t happen all the time, but these animals do sometimes drop them. It takes a little longer for this weapon to fire than the Blowpipe, but the bigger projectile makes it much easier to hit the target.
Blowpipe

- Damage: 98-118
- Attacks Per Second: 1.7
- Maximum Durability: 250
Core Keeper has a lot of different types of ranged guns. A player might think this is the second-worst long-range weapon after the Slingshot if they only looked at the damage per hit. The Blowpipe fires quickly, so even though each shot does less damage, it makes up for it. This means that the Blowpipe does a lot more damage per second than other long weapons that do the same amount of damage.
The Blowpipe can also harm the target 15% of the time. Poison in Core Keeper briefly lowers the amount of healing that people can do.
Scholar’s Staff

- Damage: 200-244
- Attacks Per Second: 1
- Maximum Durability: 250
That being said, the Scholar’s Staff works a lot like the Fireball Staff, but it shoots magical energy bolts instead of fireballs. This is a slow long-range tool that won’t help much against faster enemies unless the player is very sure they can aim.
The Scholar’s Staff doesn’t do damage that keeps burning like the Fireball Staff does. However, in every other way, it is better than the Fireball Staff. Caveling Scholars in the Sunken Sea will sometimes drop this staff (2% chance). As soon as possible, farm this staff.
Hand Mortar

- Damage: 20-24 (+103-125 explosion damage)
- Attacks Per Second: 0.7
- Maximum Durability: 250
On this list, the Hand Mortar is the best long weapon. Still, the Blowpipe is probably better against enemies that are smaller and move faster. If there are a lot of enemies, though, the Hand Mortar is the best ranged tool for the player. It doesn’t fire very quickly, but an enemy-filled room can be cleared out quickly.
You can also use this tool to mine, at least for some of the weaker blocks. Each hit does 156 mining damage. The Iron Pickaxe, on the other hand, does 176 damage when digging. The Hand Mortar can get rid of up to three blocks at once with a single shot.
Scarlet Dagger

- Damage: 97-117
- Attacks Per Second: 3.3
- Maximum Durability: 350
Even though the Scarlet Dagger doesn’t have a long range, it lets the player quickly kill any enemy that gets too close. It hits much less often than the Scarlet Sword, but it does a lot more damage every second because it attacks faster. Critical hit damage goes up by 24% when this weapon is used.
For weaker monsters, a bigger weapon might be better because it does more damage per hit. But the Scarlet Dagger is the best weapon for bosses. This tool works better when the enemy is moving more slowly.
Poisonous Sickle

- Damage: 175-213
- Attacks Per Second: 2.5
- Maximum Durability: 500
As of this writing, there is only one weapon on this list that does more damage than the Poisonous Sickle. That weapon is at the top of this list. For every critical hit, the Poisonous Sickle does 18% more damage and has a 28% chance to poison the target.The poison shortens the time it takes to heal by 75%.
You can find this legendary weapon in the Mold Biome; you can’t make it. The player has to look around until they find a bug picture on the ground. The sickle is between this bug’s eyes, and the bug’s picture helps it blend in. The Mold Biome might be the most dangerous place in Core Keeper, even though it sounds like it would be easy to get to.
Ancient Pickaxe

- Damage: 171-209
- Attacks Per Second: 2.5
- Maximum Durability: 500
Before an update made it less powerful, this was thought to be the best tool in the game. The Ancient Pickaxe could break any block in the game with just one hit. It was originally a development tool that was left in the early access version. This made it much easier to explore the huge game world and clear out new areas for growth. The Ancient Pickaxe is still the best pickaxe, even though this power has been taken away.
The Ancient Pickaxe can be used as a tool just as well as it can be used for mining. Improving the mining skill makes this weapon do more damage, and an experienced player can use it to do hundreds of points more damage per hit than what is mentioned above.
Octarine Bow

- Damage: 149-181
- Attacks Per Second: 1.4
- Maximum Durability: 250
A lot of new things were added to Core Keeper in its first big update. One of the new things was the Sunken Sea biome, which is a new place to explore. More importantly, this update added a bunch of new, strong guns to the game. The Octarine Bow is one of these strong new weapons.
This is without a doubt one of Core Keeper‘s best long-range guns. The DoT for the Octarine Bow is 212-258. Scholar’s Staff, the next best long weapon, does 200 to 244 damage per second. With 15 Octarine Bars and 15 Coral Wood at an Octarine Anvil, you can make this strong bow.
Octarine Axe

- Damage: 245-299
- Attacks Per Second: 1.7
- Maximum Durability: 350
For players who like fighting weapons, the Octarine Axe is the best one. The only other weapons that are slightly better are the Rune Song and the Rune Song. The Octarine Sword only gives you a +16% chance to get a critical hit, which is stronger than it sounds.
With 16 Octarine Bars and an Octarine Workbench, you can make this weapon. The critical hit build that can be made with this weapon is very strong and will let players easily kill tougher monsters.
Galaxite Dagger

- Damage: 166-202
- Attacks Per Second: 3.33
- Maximum Durability: 350
The Galaxite Dagger is the best tool for killing bosses. This is because this weapon has a very fast attack speed and does a lot of damage for a knife. It’s true that the player has to get very close to the target to use this weapon, but it does more damage per second than almost every other weapon in Skibidi Toilet.
With the Galaxie Dagger, your chance of getting a critical hit goes up by 18%. Because the strike is so fast, there is almost always a critical hit every second. The ancient Crystal Spear is ranked higher just because it can hit farther. You will need 20 Galaxie Bars and a Galaxie Anvil to make this.
Prehistoric Crystal Spear

- Damage: 216-262
- Attacks Per Second: 2.5
- Maximum Durability: 350
There aren’t many fighting weapons in Core Keeper that are as good as the Prehistoric Crystal Spear. That person is hit very hard by this weapon, and it doesn’t take long to cool down. That being said, only daggers can hit faster than this one, and they do a lot less damage overall.
It is and isn’t hard to get this tool. At a normal Desert Sand Digging Spot, there is a about 2.5 percent chance that the player will find a Prehistoric Crystal Spear. There is a 100% chance of making this weapon at the digging spot at the Mammoth Remains.
Galaxite Sword

- Damage: 192-232
- Attacks Per Second: 2.5
- Maximum Durability: 350
No one can say that the Galaxite Sword isn’t useful, even though it’s dull to use. This tool is boring because it doesn’t do anything cool, like call a caveling to heal the player. The only thing this weapon does is boost critical hit damage by 36%.
The Galaxite Sword is one of the most powerful tools in the game. You can also swing this weapon fast. Wear things that raise the chance of a critical hit to do the most damage per second. You need 24 Galaxite Bars and a Galaxite Anvil to make the Galaxite Sword.
Galaxite Chakram

- Damage: 108-130
- Attacks Per Second: 2.5
- Maximum Durability: 350
It’s clear that the Galaxite Chakram would be the best long-range weapon in the game if it weren’t for the Phantom Spark. It has a very high damage per hit and fires very quickly. This is pretty much a machine gun compared to other long-range weapons. As long as the target is big and moves slowly, the player can circle it and hit it over and over again very quickly.
This tool also has a useful effect: it makes critical hits do 39% more damage. Players can expect to see gold critical hit numbers flash up over the target all the time because of how fast this weapon can be thrown. You need 22 Galaxie Bars and a Galaxite Anvil to make this weapon.
Phantom Spark

- Damage: 195-237
- Attacks Per Second: 1.4
- Maximum Durability: Infinite
The Octarine Bow is a good tool, but the Phantom Spark is much better. This gun has a lot of strong extra effects on top of the damage it does per shot. Phantom Spark increases the chance of a critical hit by 12% and the damage of a critical hit by 27%. Even better, when the player kills an enemy with this tool, there is a 20% chance that a Ghost Caveling will appear. The Ghost Caveling helps the person get better.
You can make this with Glyph Parchment, but you’ll also need 100 Octarine Bars, 20 Ancient Gemstones, an Energy String, Fragmented Limbs, and a Channeling Gemstone.
Rune Song

- Damage: 185-225
- Attacks Per Second: 2.5
- Maximum Durability: Infinite
Many players now believe that the Rune Song is the best weapon in the game, and it’s easy to see why. This is because the Ancient Pickaxe has been nerfed to make it less useful for mining.
To begin, this famous sword is very strong and never needs to be fixed. It also gives the user 62 more hit points and has a 15% chance to kill any enemy with less health than the user right away. As if that wasn’t enough, every time the Rune Song hits an enemy, it heals the user by three hit points. It takes a lot of time to play before you can make this sword, but it’s well worth the wait.